Slow Glass — real-time studio
Singapore, 1°N
Est. 2019
Four projects a year
webgl · booting
Slow glass
01 / 07

Light takes ten years to cross a pane of slow glass. Everything seen through it has already happened. We build work that behaves the same way.

Scroll
Six pieces — one still running

Nothing we make is a file.

01 — Position

We don't render.
We run.

every piece computes its own image, forever

A program that draws itself frame by frame for as long as it is switched on — answering to the room, the hour, and the person standing in front of it. It never repeats.

That is harder to sell than a video and harder to install than a print. It is also the only reason to do any of this.

Selected work — six pieces, live

01 / 06

Hover the shelf and scroll · it never ends

One of them has not been switched off since 2025.

03 — Case study

Case — 00

ten year
window

The brief asked for a screen. We argued for a window instead — something still worth looking at on the four hundredth walk past it. It has not been restarted since commissioning, and it has never shown the same frame twice.

0Months live
0Restarts
0Pixels per frame
0Frames drawn

How a piece gets made

01

site

We measure the room before writing anything — light through the day, sightlines, how long a person actually stands there.

02

sketch

Twenty throwaway shaders. Nineteen get deleted. The survivor is the one still worth looking at after an hour.

03

harden

Rewritten for permanence: fixed memory, no allocation in the frame loop, degradation paths for ageing hardware.

04

install

Mounting, calibration, colour matched to the room. We commission on site and stay for a full day cycle.

05

hand over

Source, machine image, and a one-page note a facilities team can follow without calling us.

What we actually do

Shadinggpu work

Raymarched geometry, dispersion, fluid and particle systems written as shaders rather than assembled from plugins.

Physicalinstallation

Screens, projection, LED. We handle the mounting, the machine in the cupboard, and the thing that restarts it at 6am.

Durationwork that lasts

Built to run unattended for years. That constraint shapes everything — no dependency we can't maintain ourselves.

Shown at

Marina Bay, SG2025 — permanent
Waterfront festival, SG2024
Media arts festival, Linz2024
National gallery, SG2023
Design week, Tokyo2022

Studio

Direction, shadingFounder
Systems, installationEngineer
Sound, interactionAssociate
Team sizeThree
Lead time~9 months

take four
a year

We keep the slate short on purpose. If you have something with a long runtime and an appetite for work that behaves rather than plays, write early — the calendar fills about nine months ahead.

studio@slowglass.sg