A landing world for a fictional material — panes of "slow glass" that hold light and slowly compute their own image. Every visit renders a piece that never repeats.
"Slow glass" is a science-fiction conceit: glass so dense that light takes years to pass through it, so a pane becomes a slow recording of everything it once faced.
The brief I set myself was to build the product page for a material that can't be photographed — because the only honest way to show it is to generate it, live, in the browser. No stock imagery could do the job; the page itself had to be the artefact.
So the hero is a real WebGL shader. Each load seeds a different computation, so the "pane" you see is genuinely yours and won't recur. The copy leans into the fiction while the technology quietly proves it.
The signature image is a fragment shader computed every frame, seeded per visit so no two panes match. The technique is the point, not a video of it.
Content unfolds on scroll to echo the material's own slowness — light, and meaning, arriving late. Motion is orchestrated, never scattered.
A near-black ground and bone text let the computed light carry all the colour. The interface recedes so the artefact leads.
The shader is capped and paused when off-screen, with a static fallback for constrained devices — spectacle that still respects a battery.
Tell me what you're making. There's no form to fill in and no discovery call to book: one email lands directly with the person who'd build it.
hello@kiln.studio