What each tier actually includes, how a project runs from the first conversation to launch, and what it costs you in time as well as money.
Usually a designer hands a file to a developer, who builds their best reading of it. Things get lost in there: spacing, timing, the animations that looked good but are a pain to code. I do both jobs, so there is nothing to hand over.
No templates and no page builders. I write the HTML and CSS by hand, which takes longer than reskinning a theme and costs you more than a Wix subscription. What comes back doesn't look like anybody else's shop.
Either an ambitious 3D build or a fast marketing site for a smaller place. Most of the work is the second kind. Those get built just as carefully, they just need less machinery.
A conversation about what the site has to actually do. Bookings, walk-ins, a menu someone can read on a phone outside your shop.
You see the real design before I write any code. If it is wrong, this is the cheap place to say so, and I would rather you did.
I write the front end by hand. The 3D and the motion actually run in your browser rather than being a recording of themselves. If a piece needs a library, you hear what it adds to the page before it goes in.
Speed, accessibility, and the small broken things nobody notices until launch day. Then it goes out and stops being clay.
I don't disappear after launch. Text changes, small fixes, and a hand when you want to add a page a year from now.
Tell me what you're making. An email is enough — it comes straight to me, because there is nobody else here for it to go to first.
hello@studiokiln.space